Showing posts with label props. Show all posts
Showing posts with label props. Show all posts

Monday, May 27, 2013

Propmaking: Summoning Token

Hey everyone! I thought I'd pop in and share what I was able to make tonight while chatting with friends on Google hangout (first time using it, it was pretty fun).

I decided to make a rather fast prop by sculpting a 'summoning token' from my latest Alencia story "Tomb of the Unspoken." Summoning tokens are coins that demons and various dimensional beings give to people as a quick way to contact or summon them. They can only be used once and must be given by the creature of their own free will. There are ways around that but I won't go into them here. Alencia herself will be able to explain all that in the journal/companion book I'm making to go along with her comics. Lots of information about her world, in her own words. A very exciting project indeed!

Now on to the token itself:


When I am able to start mold making I plan on making another of these, creating a mold of it, and then casting it in resin. I've been told it should be fairly easy.

Well goodnight all! I have lots of work to do tomorrow to prepare for moving. I'll post more art as soon as I can!

Wednesday, March 6, 2013

Sketches and Scuplts

Hello everyone!
I'm snowed in today so I thought I'd take some time to post some of what I've been working on lately.

Sculpting:
I started working on a replica of the Amulet of Dibella from Skyrim. I used two different kinds of sculpy this time in hopes of painting the 'jewel' to look more realistic as I didn't have one that looked right. In the future I'd like to use metal clay and real stones to create a more precious version of this.


The uncooked sculpt.


After being cooked.


Some sanding and priming to the 'jewel.'


The jewel was then painted, and the rest of the amulet was painted for metallic and aging effects. Now I'm on the look out for beads to make it look as accurate to the game version as possible.

Sketches:
While on the subject of Skyrim I've also been doing some sketches of my characters in situations that arise in the game. My dad is currently borrowing my scanner, so I have more that need to be scanned, but in the mean time here are few new sketches.

Merion got separated from Onmund while defending the city of Whitefun, but after fruitlessly searching for his body she found him safe behind the city's walls after their victory. It's hard to loose a follower when you're so used to having them around.


A traveling mercenary marking Merion's map to show her the job she was going to do. It's not much fun to talk someone into giving you their job but then you have so many places marked on your map you have NO IDEA where they just indicated they were going. That's why she looks confused/annoyed, she has no idea where this woman has pointed to.


Sky-gazing is popular in Skyrim and I can see why. There's just so much to absorb and take in, especially after being cooped up in underground dungeons for days on end.

Be sure to stay tuned, I've got some more news and artwork coming up!

Sunday, February 10, 2013

Leveling up in Smithing

Hello all!
I picked up some gold and silver metallic sculpy while on a trip to F-burg last week and decided to try it out last night by making some amulets of the divines from Skyrim. My sculpting skills are still not ideal but I figured this would be fun practice, and it was. I made amulets of Talos (hero-god of mankind), Zenithar (god of commerce, wealth, labor, and communication), and Stendarr (god of Mercy).

All three

Amulet of Talos

Amulet of Stendarr

Amulet of Zenithar

I used reference images from The Elder Scrolls Wiki and adjusted the designs to better suit my skill level. Overall it was a very fun learning experience and I'm hoping there will be a Skyrim cosplay on the horizon, tho probably not in time for Megacon this year. Still it was a lot of fun and paving the way for a more ambitious prop project I want to do involving my favorite weapon from the game.